materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Brush 960265: FloatPlane: bad normal
Side 0
Texture: TOOLS/TOOLSNODRAW
4 threads
reading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
Error opening c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
Error opening c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Brush 960265: FloatPlane: bad normal
Side 0
Texture: TOOLS/TOOLSNODRAW
4 threads
reading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
Error opening c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
Error opening c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.vmf
Error! Variable "%keywords" is multiply defined in material "plaster/plaster_ext_02"!
Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE02, using default
material "nature/cliff01a" not found.
Material not found!: NATURE/CLIFF01A
material "ajacks/ben_paintblue" not found.
Material not found!: AJACKS/BEN_PAINTBLUE
material "realworldtextures2/ground/carpet_30" not found.
Material not found!: REALWORLDTEXTURES2/GROUND/CARPET_30
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_rockford_v2b_demalife2/statua/nature/rockfordgrass1_noprop_wvt_patch
Patching WVT material: maps/rp_rockford_v2b_demalife2/statua/nature/rockfordgrass1_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
error: material STATUA/WATER_HRP_MAT doesn't have a $bottommaterial
done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 3382 detail faces...done (2)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.prt...Building visibility clusters...
done (1)
Can't load skybox file skybox/painted to build the default cubemap!
Can't load skybox file skybox/painted to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay, using default
Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
Building Physics collision data...
done (3) (2943519 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
.Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
Material STATUA/NATURE/ROCKFORDGRASS1 uses unknown detail object type militia_darkleaves_grass!
.10
Compacting texture/material tables...
Reduced 13265 texinfos to 7705
Reduced 1641 texdatas to 1458 (98733 bytes to 89770)
Writing c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
25 seconds elapsed
4 threads
reading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
reading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.prt
3617 portalclusters
9429 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 24346 visible clusters (1.27%)
Total clusters visible: 1914583
Average clusters visible: 529
Building PAS...
Average clusters audible: 1859
visdatasize:1599211 compressed from 3298704
writing c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
1 hour, 7 minutes, 15 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
Error! Invalid model version "models/props_interiors/dining_table_round.mdl"
Error! Invalid model version "models/props_foliage/tree_base_bushes01.mdl"
Error! Invalid model version "models/props_junk/petfoodbag01.mdl"
Error! Invalid model version "models/props_interiors/refrigerator03.mdl"
Error! Invalid model version "models/props_foliage/maple_001_l.mdl"
Error! Invalid model version "models/props_interiors/styrofoam_cups.mdl"
Error! Invalid model version "models/props_unique/airport/trash_bin1.mdl"
Error! Invalid model version "models/props_interiors/industrial_table01.mdl"
Error! Invalid model version "models/props_interiors/trashcan01.mdl"
Error! Invalid model version "models/props_junk/dumpster.mdl"
Error! Invalid model version "models/props_rooftop/chimneypipe_cluster02a.mdl"
Error! Invalid model version "models/props_foliage/urban_streettree01.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_large01.mdl"
Error! Invalid model version "models/props_foliage/mall_small_palm01.mdl"
Error! Invalid model version "models/props_foliage/mall_big_plant01.mdl"
Error! Invalid model version "models/props_foliage/mall_bigleaves_plant03.mdl"
Error! Invalid model version "models/props_foliage/mall_bush02.mdl"
Error! Invalid model version "models/props_foliage/mall_pot_squarexl01.mdl"
Error! Invalid model version "models/props_interiors/chairs_airport.mdl"
Error! Invalid model version "models/props_buildings/watertower_001a.mdl"
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33344 faces
35 degenerate faces
23062144 square feet [3320948736.00 square inches]
1386 Displacements
8938640 Square Feet [1287164160.00 Square Inches]
33309 patches before subdivision
716557 patches after subdivision
888 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 81381241, max 1888
transfer lists: 620.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(966100, 843951, 699348)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(359362, 279448, 185958)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(137316, 97782, 55873)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(59035, 39528, 20193)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(26305, 16879, 7822)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(12315, 7573, 3197)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5992, 3568, 1377)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2985, 1715, 605)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1533, 854, 275)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(797, 429, 126)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(423, 221, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(226, 114, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(123, 60, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(67, 32, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(37, 17, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(20, 9, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(11, 5, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(6, 3, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(4, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #21 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #22 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.4236 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 167/1024 8016/49152 (16.3%)
brushes 8140/8192 97680/98304 (99.4%) VERY FULL!
brushsides 56592/65536 452736/524288 (86.4%) VERY FULL!
planes 22548/65536 450960/1310720 (34.4%)
vertexes 64069/65536 768828/786432 (97.8%) VERY FULL!
nodes 9619/65536 307808/2097152 (14.7%)
texinfos 7705/12288 554760/884736 (62.7%)
texdata 1458/2048 46656/65536 (71.2%)
dispinfos 1386/0 243936/0 ( 0.0%)
disp_verts 82698/0 1653960/0 ( 0.0%)
disp_tris 126720/0 253440/0 ( 0.0%)
disp_lmsamples 7683296/0 7683296/0 ( 0.0%)
faces 33344/65536 1867264/3670016 (50.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 22574/65536 1264144/3670016 (34.4%)
leaves 9787/65536 313184/2097152 (14.9%)
leaffaces 40953/65536 81906/131072 (62.5%)
leafbrushes 17420/65536 34840/131072 (26.6%)
areas 15/256 120/2048 ( 5.9%)
surfedges 223977/512000 895908/2048000 (43.7%)
edges 165115/256000 660460/1024000 (64.5%)
LDR worldlights 888/8192 78144/720896 (10.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 308/1024 4928/16384 (30.1%)
overlays 110/512 38720/180224 (21.5%)
LDR lightdata [variable] 46161516/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1599211/16777216 ( 9.5%)
entdata [variable] 843985/393216 (214.6%) VERY FULL!
LDR ambient table 9787/65536 39148/262144 (14.9%)
HDR ambient table 9787/65536 39148/262144 (14.9%)
LDR leaf ambient 52004/65536 1456112/1835008 (79.4%)
HDR leaf ambient 9787/65536 274036/1835008 (14.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/302300 ( 0.0%)
pakfile [variable] 499213/0 ( 0.0%)
physics [variable] 2943519/4194304 (70.2%)
physics terrain [variable] 334406/1048576 (31.9%)
Level flags = 0
Total triangle count: 66852
Writing c:\users\admin\documents\hammer map\rp_rockford_v2b_demalife2.bsp
11 minutes, 24 seconds elapsed